2025-06-17 09:32:17 +02:00

131 lines
2.8 KiB
C++

#include "menu.h"
#include <Arduino.h>
// Variables de configuration du menu
bool local = true;
bool solo = true;
int difficulty = 1;
uint8_t btnPrevA;
uint8_t btnPrevB;
uint8_t btnA;
uint8_t btnB;
bool isMod = false;
bool isModJeu = false;
bool isDifficulty = false;
bool isPlay = false;
bool isWebSet = false;
Adafruit_SH1107 display = Adafruit_SH1107(64, 128, &Wire);
unsigned long lastDebounceTimeA = 0;
unsigned long lastDebounceTimeB = 0;
const unsigned long debounceDelay = 200;
// Assure-toi que epd_bitmap_logo soit déclaré ailleurs ou inclus ici
//extern const unsigned char epd_bitmap_logo[];
void setupMenu() {
pinMode(BUTTON_A, INPUT_PULLUP);
pinMode(BUTTON_B, INPUT_PULLUP);
btnPrevA = digitalRead(BUTTON_A);
btnPrevB = digitalRead(BUTTON_B);
display.begin(0x3C, true);
display.clearDisplay();
// display.drawBitmap(0, 0, epd_bitmap_logo, 128, 64, SH110X_WHITE);
display.display();
delay(1000);
display.clearDisplay();
display.display();
display.setRotation(1);
display.setTextColor(SH110X_WHITE);
display.setCursor(0, 0);
display.display();
}
void choixMode() {
display.clearDisplay();
display.setCursor(0, 0);
display.print("Choisissez le mode :\n");
display.print("[A] Local\n");
display.print("[B] Web\n");
display.display();
}
void choixModeJeu() {
display.clearDisplay();
display.setCursor(0, 0);
display.print("Choisissez le type :\n");
display.print("[A] Solo\n");
display.print("[B] Duo\n");
display.display();
}
void choixDifficulty() {
display.clearDisplay();
display.setCursor(0, 0);
display.print("Choisissez la \ndifficulte :\n");
display.print("[A] Debutant\n");
display.print("[B] Expert\n");
display.display();
}
void menu() {
if (!isMod) {
choixMode();
} else if (local && !isModJeu) {
choixModeJeu();
} else if (local && solo && !isDifficulty) {
choixDifficulty();
} else {
isPlay = true;
}
}
void handleButtonA() {
if (!isMod) {
local = true;
isMod = true;
} else if (!isModJeu) {
solo = true;
isModJeu = true;
} else if (solo && !isDifficulty) {
difficulty = 1;
isDifficulty = true;
isPlay = true;
}
}
void handleButtonB() {
if (!isMod) {
local = false;
isMod = true;
} else if (!isModJeu) {
solo = false;
isModJeu = true;
} else if (solo && !isDifficulty) {
difficulty = 2;
isDifficulty = true;
isPlay = true;
}
}
void readButton() {
btnA = digitalRead(BUTTON_A);
if (btnA == LOW && btnPrevA == HIGH && (millis() - lastDebounceTimeA > debounceDelay)) {
lastDebounceTimeA = millis();
handleButtonA();
}
btnPrevA = btnA;
btnB = digitalRead(BUTTON_B);
if (btnB == LOW && btnPrevB == HIGH && (millis() - lastDebounceTimeB > debounceDelay)) {
lastDebounceTimeB = millis();
handleButtonB();
}
btnPrevB = btnB;
}